Mapshot renders · Lua mods · one dead experiment

Everything I have built in Factorio.

Seven rendered factories you can pan and zoom at full resolution, four mods that turn the game into something else, and one experiment whose README is an apology. Every number about the maps was read out of the save's own metadata, not estimated.

292h
In-game time
7
Renders
5
Distinct worlds
4
Mods built
2.0.66
Engine
01

The maps

Rendered with the mapshot mod, which walks a save and writes out a Leaflet tile pyramid — up to seven zoom levels of 1024px JPEGs per factory. They have been served from the dested.com CDN for years and still are; these cards are only the front door. Each preview is the real map at its most zoomed-out level, uncropped, so a tall save looks tall.

Largest build

mew7

The long one. Thirteen train stations across a rendered area three kilometres wide — the only save here with a rail network rather than a couple of ore runs.

Played
109 h
Extent
3,104 × 2,464 tiles
Chunks
7,469
Stations
13
Zoom
0 – 6
Seed
471325796
Open viewer

full112

save: horse2

The same run as horse, ten in-game minutes later, captured across the whole explored area instead of just the built-up column. Seven times the ground, the same factory.

Played
75 h
Extent
2,624 × 2,976 tiles
Chunks
7,626
Stations
5
Zoom
0 – 6
Seed
1102551206
Shared worldOpen viewer

horse

The same world as full112, rendered ten in-game minutes earlier and cropped tight to the factory itself. A tall north-south spine rather than a sprawl.

Played
75 h
Extent
928 × 1,184 tiles
Chunks
1,073
Stations
5
Zoom
0 – 4
Seed
1102551206
Shared worldOpen viewer

uranium from trains 5

Fifth attempt at the same idea, and the name is the whole design brief: everything nuclear arrives by rail. Compact, dense, and the reason there were four earlier ones.

Played
56 h
Extent
1,184 × 896 tiles
Chunks
1,036
Stations
2
Zoom
0 – 6
Seed
62498890
Open viewer

mew15

Built a long way from spawn: the nearest corner of the render is still 1,248 tiles west of the origin. No train stations at all — everything here moves on belts.

Played
27 h
Extent
960 × 1,408 tiles
Chunks
1,320
Stations
none — belts
Zoom
0 – 6
Seed
1119055526
Open viewer

33

Wide and shallow — 1,792 tiles across and only 768 deep, so it grew sideways rather than outward from a core. Same seed as 100gold, twice as far in.

Played
25 h
Extent
1,792 × 768 tiles
Chunks
1,344
Stations
none — belts
Zoom
0 – 6
Seed
2158851347
Shared worldOpen viewer

100gold

The shortest run in the set at twelve hours, on the same seed as 33 — which makes it a fairly good before picture.

Played
12 h
Extent
1,632 × 768 tiles
Chunks
1,224
Stations
none — belts
Zoom
0 – 6
Seed
2158851347
Shared worldOpen viewer
02

Mods and scenarios

Factorio ships a Lua API good enough to build a different game on top of it. Four attempts in two lineages — a tower defense and a Bed Wars — each built once, then rebuilt from scratch when the first version made it obvious what the design was actually about.

Bulwark

July 2026

Tower defense for people who like belts

Thirty waves walk down four fixed lanes at a crashed ship. The towers are Factorio’s own turrets, which are cheap — so the difficulty curve is not what you can afford, it is whether you can keep four killboxes fed at once.

The idea

Ammunition is the health bar. Every wave announces its archetype, unit count and lanes before it lands, so you never lose to information you did not have.

  • Factorio 2.1
  • 30 waves
  • 4 lanes
  • Lua

Second pass at the tower-defense idea, after Gauntlet TD.

Source

Bed Wars

July 2026

Minecraft Bed Wars, with a void that actually kills you

Two islands float in a black starfield. Protect your bed, break theirs, and once a bed is gone that player stops respawning. Factorio’s water is impassable, so a normal water gap makes bridging a formality and falling impossible — which removes the two verbs the mode is built on.

The idea

The entire mod is one omission: take water’s collision mask and drop the `player` layer. Now you can walk into it, and knockback, bridging and falling all follow from the engine’s own rules.

  • Factorio 2.1
  • Walkable void
  • 1v1
  • Lua

Rebuild of the earlier Bed Wars scenario below.

Source

Gauntlet TD

July 2026

Bloons-style co-op tower defense, inside Factorio

Biters pour out of a purple portal and march a serpentine stone path toward your rocket silo. They never fight back — every one that gets through costs the team a life. Seven tower families across three tiers, no ammo and no power, bought from a shared coin bank.

The idea

Eight enemy types with hard counters, so no single tower line wins: armored Tanks shrug off bullets, shielded Shades ignore lasers, and the Broodmother bursts into eight Broodlings when she dies.

  • Factorio 2.1
  • 40 waves + endless
  • 7 tower families
  • Shared bank co-op

Bed Wars (first build)

July 2026

The same mode, with a computer opponent that actually plays it

A complete Bed Wars scenario: generators rain resources, shops sell everything, crafting is disabled, and gold and emerald islands sit between you and the other bed. Built for a dad and his son to play together.

The idea

Single-player is not a bot on rails. Rivet takes the empty island as a real character — it collects drops, shops at the prices you pay, bridges tile by tile, contests mid, retreats to resupply, and stops respawning when its bed falls.

  • Factorio 2.1
  • AI opponent
  • Human 1v1
  • Lua
03

The rig

Every save above was running the same nine mods on the same engine build. All of them are quality-of-life or tooling — none change a recipe, so the factories are vanilla in every way that counts.

Engine

2.0.66

  • mapshot
  • Bottleneck
  • AutoGhostBuilder
  • factoryplanner
  • factory_organizer
  • even-pickier-dollies
  • TimeTools
  • EditorExtensions
  • flib
04

Scrap heap

Not everything survives contact with the idea. This one gets a card because the README is the most honest thing in the whole inventory.

factorio-mcp-server

March 2025

An attempt at driving Factorio from an LLM over the Model Context Protocol. The README is two words long and completely accurate about how it went.

this doesnt work lol
Source →

Sal Aiello

Maps rendered with the mapshot mod and served from the dested.com CDN, where they have lived for years. Mods are Lua, and every one of them is on GitHub.